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        52
        1. The importance of Virtual Reality in Ready Player One by Ernest Cline and its Movie Adaptation

          The importance of Virtual Reality in Ready Player One by Ernest Cline and its Movie Adaptation

          NTD716
          金石堂
        2. The Virtual Reality Revolution and the Emerging Metaverse

          The Virtual Reality Revolution and the Emerging Metaverse

          NTD719
          金石堂
        3. Virtual Reality and Artificial Intelligence

          Virtual Reality and Artificial Intelligence

          NTD2048
          金石堂
        4. 【MyBook】Advances in Financial Planning and Fore(電子書)

          【MyBook】Advances in Financial Planning and Fore(電子書)

          NTD2560
          momo購物網
        5. Collaboration Potential in Virtual Reality (VR) Office Space

          Collaboration Potential in Virtual Reality (VR) Office Space

          NTD2623
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        6. The Ethics of Virtual and Augmented Reality

          The Ethics of Virtual and Augmented Reality

          NTD2859
          金石堂
        7. Virtual Reality and Virtual Environments in 10 Lectures

          Virtual Reality and Virtual Environments in 10 Lectures

          NTD2861
          金石堂
        8. Emotions, armed conflict and virtual reality

          Emotions, armed conflict and virtual reality

          NTD3074
          金石堂
        9. Virtual and Augmented Reality (Vr/Ar)

          Virtual and Augmented Reality (Vr/Ar)

          NTD3100
          金石堂
        10. Virtual Reality and Mixed Reality

          Virtual Reality and Mixed Reality

          NTD3100
          金石堂
        11. Advances in Industrial Robotics and Intelligent Systems

          Advances in Industrial Robotics and Intelligent Systems

          NTD3949
          金石堂
        12. Virtual and Augmented Reality, Simulation and Serious Games for Education

          Virtual and Augmented Reality, Simulation and Serious Games for Education

          NTD7631
          金石堂
        13. Augmented and Virtual Reality in Industry 5.0

          Augmented and Virtual Reality in Industry 5.0

          NTD8099
          金石堂
        14. Immersive Virtual and Augmented Reality in Healthcare

          Immersive Virtual and Augmented Reality in Healthcare

          NTD8100
          金石堂
        15. Managerial Challenges and Social Impacts of Virtual and Augmented Reality

          Managerial Challenges and Social Impacts of Virtual and Augmented Reality

          NTD8316
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        16. Augmented and Virtual Reality in Social Learning

          Augmented and Virtual Reality in Social Learning

          NTD8909
          金石堂
        17. Ethical Considerations of Virtual Reality in the College Classroom

          Ethical Considerations of Virtual Reality in the College Classroom

          NTD9180
          金石堂
        18. Virtual Reality in Behavioral Neuroscience: New Insights and Methods

          Virtual Reality in Behavioral Neuroscience: New Insights and Methods

          NTD9539
          金石堂
        19. Virtual and Augmented Reality in Education, Art, and Museums

          Virtual and Augmented Reality in Education, Art, and Museums

          NTD9576
          金石堂
        20. AI Technologies and Virtual Reality

          AI Technologies and Virtual Reality

          NTD11924
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